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The DraftKings Employee Who Won $350K on FanDuel

On the morning of September 27, 2015, a DraftKings content manager named Ethan Haskell accidentally posted ownership data from the night before's NFL Millionaire Maker contest. The data was internal. It was not supposed to be public. That same week, Haskell had entered the same week's contest at FanDuel and finished second for 350 thousand dollars. He had used DraftKings player ownership data to pick a low-ownership lineup at FanDuel. Within 48 hours the daily fantasy sports industry was facing the largest reputational crisis in its short history. Three weeks later the New York Attorney General had banned both DraftKings and FanDuel from operating in the state.

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Daily fantasy sports was the fastest-growing online gambling category of the 2010s. By the start of the 2015 NFL season, the two largest operators were DraftKings, based in Boston, and FanDuel, based in New York. Both companies were valued at more than one billion dollars. Both ran nightly tournaments with prize pools in the millions. Both employed several hundred staff, including content writers, product managers, and customer support agents. Many of those employees were active daily fantasy players in their own right.

Both companies had an internal policy. Employees of DraftKings were not allowed to play on DraftKings. Employees of FanDuel were not allowed to play on FanDuel. Both companies allowed their employees to play on the competitor site without restriction. The policy was widely understood inside both companies. It had never been publicly debated.

Ethan Haskell was a DraftKings content writer. He was 25 years old, lived in Boston, and produced articles on the DraftKings public blog covering strategy, projections, and weekly contest preview pieces. As a content writer, he had access to internal DraftKings systems, including the DraftKings player ownership database that recorded which lineups were entered in DraftKings contests and which players were most frequently used.

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On Sunday morning, September 27, 2015, Haskell accidentally posted a snippet of internal DraftKings player ownership data to the public DraftKings blog. The post was up for only a few minutes before he noticed the mistake and removed it. The data showed that a player named Brandon Marshall, who would later that day score three touchdowns in an NFL game, had been used in only approximately 3 percent of DraftKings Millionaire Maker contest lineups. A player named Cam Newton had been used in approximately 24 percent. The full ownership distribution was visible.

On the same Sunday, Haskell had entered the FanDuel NFL Sunday Million contest with a lineup he had constructed in advance. His lineup included Brandon Marshall, the player with the 3 percent DraftKings ownership. By the end of the day, he had finished second in the FanDuel contest and had won 350 thousand dollars.

Within 24 hours, several DraftKings users who had seen the accidentally posted ownership data put the two pieces of information together. They posted on the RotoGrinders forum that the second-place FanDuel winner appeared to be the same Ethan Haskell who had posted the DraftKings ownership data. They asked whether Haskell had used the DraftKings data to choose a low-ownership lineup at FanDuel.

On Monday, September 28, both companies issued public statements. DraftKings confirmed that Haskell was an employee and stated that he had not accessed the ownership data until 1:30 PM on Sunday, after FanDuel contest entries had locked at 1:00 PM. FanDuel confirmed that Haskell was a customer in good standing and that the 350 thousand dollar prize was valid. Both companies announced that employees would be temporarily prohibited from playing on competitor sites during a pending review.

The DraftKings timeline did not satisfy the public. Forum analysts pointed out that Haskell could have constructed his FanDuel lineup at any time before lock and could have used preliminary ownership trends that were visible to internal DraftKings staff well before lock. The argument was not that Haskell had cheated on a specific game. The argument was that DraftKings and FanDuel had been operating under a structural conflict of interest in which paid employees of each site had been allowed to play with non-public information on the competitor site.

The New York Times ran a front-page story on October 5, 2015. The headline was Scandal Erupts in Unregulated World of Fantasy Sports. The story framed the daily fantasy industry as a previously invisible form of online gambling that had grown to billion-dollar valuations without any meaningful regulatory oversight. The story was the first piece of major-newspaper coverage that the industry had received. It was uniformly hostile.

On October 6, 2015, the New York Attorney General Eric Schneiderman announced a formal investigation of both DraftKings and FanDuel under New York consumer protection law. On November 10, 2015, Schneiderman issued cease-and-desist orders to both companies and declared that daily fantasy sports constituted illegal gambling under New York state law. Both companies were ordered to stop accepting paid entries from New York residents. The state of Texas issued a parallel order in January 2016. By the spring of 2016, both companies were facing regulatory or legislative challenges in approximately a dozen additional states.

Both companies survived. They commissioned third-party legal opinions arguing that daily fantasy was a game of skill rather than a game of chance. They lobbied state legislatures to pass explicit daily fantasy authorization statutes. By the end of 2017, the majority of United States states had passed such statutes. The product was reclassified as a legal skill game in most of the country. The two companies merged operations in several markets during 2017 and 2018 and announced a full corporate merger in 2016 that was later blocked on antitrust grounds.

Ethan Haskell was not criminally charged. The 350 thousand dollar FanDuel prize was paid in full. The internal DraftKings review concluded that Haskell had not accessed the ownership data before contest lock. Haskell continued to work at DraftKings for approximately one additional year before leaving for an unrelated technology company. As of 2026, neither he nor any other employee of either company has been formally accused of using internal data to compete on a competitor site since the policy reforms of late 2015.

The DFS insider trading scandal of 2015 is the most-cited single event in the history of legal United States online gambling. It produced the federal-state regulatory framework under which DraftKings, FanDuel, and the broader online betting industry now operate. It produced the first widely publicized example of a structural conflict of interest in the operation of online gambling companies. It produced the first major regulatory action against online gambling operators by a sitting state attorney general. And it produced the durable consumer perception, which remains widespread in 2026, that the operators of online gambling sites need to be regulated as carefully as the games themselves.

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What happened in the DraftKings FanDuel insider trading scandal?

On Sunday, September 27, 2015, a DraftKings content writer named Ethan Haskell accidentally posted internal DraftKings player ownership data from the same morning's NFL Millionaire Maker contest to the public DraftKings blog. The data showed which players had been most and least frequently used in DraftKings lineups for that week's NFL contests. Haskell removed the post within a few minutes, but several users on the RotoGrinders daily fantasy sports forum captured the data before the takedown. On the same Sunday, Haskell had entered the FanDuel NFL Sunday Million contest and finished second for a prize of 350 thousand dollars. His FanDuel lineup included Brandon Marshall, a player who had appeared in only approximately 3 percent of the DraftKings ownership data that Haskell had access to internally. Within 24 hours, the RotoGrinders community had publicly connected the two pieces of information and was alleging that Haskell had used non-public DraftKings ownership data to choose a low-ownership lineup at FanDuel. The story was picked up by the New York Times on October 5, 2015 and triggered the largest regulatory crisis in the history of the daily fantasy sports industry.

Did Ethan Haskell actually cheat?

The DraftKings internal review of the incident concluded that Haskell had not accessed the company's player ownership data until approximately 1:30 PM Eastern Time on Sunday, September 27, 2015, which was after the 1:00 PM contest lock at FanDuel. Under that timeline, the data Haskell had access to could not have been used to influence his FanDuel lineup construction for the same Sunday's contest. The internal review was published in late October 2015 and was conducted by an outside law firm engaged by DraftKings. The review did not, however, address the broader question of whether Haskell had been able to observe preliminary ownership trends earlier in the morning of September 27, prior to the FanDuel lock, by virtue of his position as a DraftKings content writer with direct access to the company's internal data systems. Forum analysts at RotoGrinders and elsewhere disputed the DraftKings timeline and argued that the broader access pattern, rather than the specific 1:30 PM access on that one Sunday, was the operational concern. No criminal charges were ever filed against Haskell. The 350 thousand dollar FanDuel prize was paid in full.

Why did the New York Attorney General ban DraftKings and FanDuel?

On October 6, 2015, New York Attorney General Eric Schneiderman opened a formal consumer protection investigation into both DraftKings and FanDuel in the aftermath of the Haskell incident. The investigation focused on whether daily fantasy sports as a product constituted illegal gambling under New York state law. On November 10, 2015, Schneiderman concluded that daily fantasy sports met the New York legal definition of gambling because the outcomes were materially determined by chance rather than by skill, and that operating daily fantasy sports for paid entries in New York without a gambling license therefore violated New York consumer protection statutes. He issued cease-and-desist orders requiring both companies to stop accepting paid entries from New York residents. Both companies initially resisted the order in court and were granted preliminary injunctions allowing limited operations during the litigation. In March 2016, both companies entered into settlements with the New York Attorney General's office under which they paid combined fines of approximately 12 million dollars, agreed to suspend operations in New York during a transitional period, and agreed to support the passage of New York legislation specifically authorizing daily fantasy sports as a legal game of skill. The legislation passed in August 2016. Both companies resumed New York operations under license shortly afterward.

How did the DFS scandal change the gambling industry?

The 2015 daily fantasy sports scandal triggered the largest regulatory reorganization of the United States online gambling industry since the Unlawful Internet Gambling Enforcement Act of 2006. Between October 2015 and the end of 2017, approximately 25 states passed explicit daily fantasy sports authorization statutes under which DraftKings, FanDuel, and other operators were required to obtain a state gambling license, were required to implement strict internal data access controls and employee participation restrictions, and were required to submit to ongoing state regulatory audit. The legislative framework established for daily fantasy sports between 2015 and 2017 was substantially carried forward into the sports betting authorization statutes that followed the United States Supreme Court's May 2018 decision in Murphy v. National Collegiate Athletic Association, which overturned the federal Professional and Amateur Sports Protection Act and opened the door to state-by-state legalization of full sports betting. As of 2026, DraftKings and FanDuel both operate as licensed sports betting operators in approximately 30 United States states, and the basic regulatory framework under which they operate is descended directly from the consumer protection settlements they reached in 2015 and 2016 in the aftermath of the Haskell incident. The scandal also produced the first widely accepted public understanding of online gambling operators as entities that require the same regulatory scrutiny as traditional brick-and-mortar casino operators.

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